We are dedicated to developing training and e-learning products that provide higher retention through interactive, self-paced, and self-directed design.

A Higher Form of E-learning

Your products aren't leveraging their full potential if the users aren't properly and consistently trained. ONEIL can convert your existing courses or create new course materials and deliver them to our ONeTRAIN online Learning Management System (LMS)/Learning Content Management System (LCMS) platform. Flexible training delivery whether online or offline allows you to train and certify a diverse and geographically widespread student population.

Our online systems utilize informative narrative, interactivity, animation, sound and video to keep the user engaged in the material. View a sample self-assessment.

We can integrate our LCMS with your other departments such as human resources, accounting, engineering, and e-commerce systems so that you can best utilize the information.

  • Surveys and testing
  • Skills assessments
  • Reporting and dashboards
  • Course, test, and survey development
  • Workflow
  • Role-based control
  • Certificate generation
  • Multi-language support

Classroom and Field Training

Partnering with ONEIL for your training needs make sense given that we are already highly experienced with your product and have the relevant source materials, testing equipment, and domain knowledge. Training and E-Learning is a natural extension of our core service.

We will work with your subject matter experts and training staff to perform a training task analysis, prepare a plan of instruction, create student guides, media presentations, and certification standards, conduct testing, etc.

Our qualified staff has traveled to remote locations across the world to conduct on-site training. We are particularly experienced with training military personnel and creating materials that adhere to Mil-Spec standards. If you prefer to keep instructor-led training in-house, we can prepare the materials and train and certify your instructors.

Key Principles of Adult Training

The goal of any adult training is to impart skills and knowledge in a way that leads to high comprehension and steep retention. Our design for computer-based training curricula is based on a thorough understanding of the principles of adult learning. In particular, eight key points help us design and implement computer-based training programs that are effective, enjoyable, and productive.


Adults are not always eager to hear a given message or learn a particular task. Therefore, the training must be tied to real-world, practical applications


Adults have definite ideas, preconceptions, and prejudices. Analyzing the audience in advance and getting feedback during training program development is crucial.


Adults often have experiences that relate to the topic. Designing a program that helps people relate their own experience with the training will maximize comprehension and retention, and facilitate acceptance of new skills.


Adults want to use what they learn as quickly as possible, in a way that is relevant to them. Training should be designed to accommodate task-specific and full-length training.


Adults cannot be forced to read, watch, or listen. Training must have high relevance and appeal. Appeal may reside in attractive screen designs, relevant use of humor, or interesting examples, but it must be built into the training from the outset.


Adults may be anxious in a training environment, particularly when they are being evaluated or when they feel a superior may monitor their performance. The fact that training will be at the user's "home" location, on their system, will encourage them to use the program more frequently and at their discretion


Adults communicate more easily and effectively with their peers. The tone of computer-based training must be neither condescending nor uninformed.


Adults want to know how they're doing, and they prefer to get feedback as quickly as possible after completing a task. Training should include checklists and opportunities for the user to apply what he or she has learned quickly, perhaps including computer simulations.

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