E-Learning Essentials

There are three basic parts to a well-designed computer-based training application: Content, Graphical User Interface (GUI), and functionality. We completely integrate these elements into e-learning with no compromise. Even though each client has their own unique need and focus, these elements must be addressed. To accomplish this, we have organized our development team into specialized groups. We have individuals who are expert in the areas of instructional design, graphical user interface, and interactive programming. Even our Quality Assurance team is experienced in testing and validating specific areas, such as content, grammar and spelling, interactive intuitiveness, and application stability.

You can see it in e-learning, whether it is on CD-ROM or the Internet. When you view an application that has been developed by O'Neil, you will immediately see the difference. The GUI will be intuitive and attractive, depicting the "feeling" of the subject and circumstance. Our screens are not necessarily designed to be "suitable for framing" but essential to the underlying goal of the interface. It must be easy to use, consistent in design, and always offer choices to the user.

Functionality is sometimes offered to the client as "add-ons" and thought of as enhancements. O'Neil views them as tools and the fundamentals of e-learning. Some of the functionality has to do with navigation, such as Back, Next, History, Bookmarks, or Links. User tools may include Personal Notes and Progress Indicators.

The overall design will embrace "Adult Learning Theorems" and utilize the medium to its fullest extent to achieve the learning objectives. In other words, we will know the students and what they must accomplish and then apply the appropriate design elements to the development. Some of the multimedia elements available are text, graphics, animation, sound, and video. These are incredibly powerful and impressive mediums that this technology offers. The ability for computer-based training to have this at its disposal is indeed what makes it superior to any other learning system. However, knowing which to use, and when, is the essence of a well-designed application. It's not enough to know how to use them, but when to use them.